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1. Overhaul the Merlin? - in Ships and Modules [original thread]
Originally by: Derek Sigres Given the pain of fitting those 150mm T2's (which have higher grid requirements) a non grid boosted merlin with 3 turrets would actually sling LESS dps and have a smaller tank available. On the other side of th...
- by Pretty Ivan - at 2008.08.11 14:05:00
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2. Overhaul the Merlin? - in Ships and Modules [original thread]
Lots of theorycrafting and wishful thinking going on in this thread, so I will stick to facts: 1. Merlin gets a bonus to turret optimal range and shield resistances. 2. Merlin has enough PG and CPU to fit 2x T2 150mm Rails, 2x T2 Standard Launcher...
- by Pretty Ivan - at 2008.08.11 12:55:00
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3. AFs are working now, kinda. - in Ships and Modules [original thread]
This makes me happy in my pants!
- by Pretty Ivan - at 2008.08.01 12:51:00
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4. Hawk v. Harpy - in Ships and Modules [original thread]
[Harpy, Small Gang Blaster/Tackler 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1MN MicroWarpdrive II J5 Prototype Warp Inhibitor I Medium Shield Extender II Fleeting Propulsion Inhibitor I Light Electron Blaster II, Void S Light...
- by Pretty Ivan - at 2008.07.25 14:48:00
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5. How small to rat in 0.0 - in Ships and Modules [original thread]
Blaster Harpy works well. Railboats generally don't. Small ships can't tank damage from multiple BS, so you to get close and get transversal on your side. Most short-range AF's should do OK, with blasters or lasers preferred.
- by Pretty Ivan - at 2008.07.25 14:22:00
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6. T1 Frigates and PVP - in Ships and Modules [original thread]
Originally by: Rexthor Hammerfists The Heron, a ship which says in its description is used for scouting but has limited weaponry and defenses. ... There are two things that would make this ship worthwile in pvp: a bonus to cloaked speed -...
- by Pretty Ivan - at 2008.07.18 13:04:00
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